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Kelsey Winslow vs. Hypnotia
MATCH SCORE
Kelsey Winslow: 1
Hypnotia: 3

Muse (Marvel Comics) vs. Professor Pyg
MATCH SCORE
Muse (Marvel Comics): 3
Professor Pyg: 0

Rumble 21360 Weapons Merchant (Resident Evil 4) vs. Vincent Gambini vs. Jackie Chiles
MATCH SCORE
Weapons Merchant (Resident Evil 4): 0
Vincent Gambini: 0
Jackie Chiles: 1

Weapons Merchant (Resident Evil 4) vs. Vincent Gambini vs. Jackie Chiles
MATCH SCORE
Weapons Merchant (Resident Evil 4): 1
Vincent Gambini: 2
Jackie Chiles: 0

Rumble 21357 Urdnot Wrex vs. Jungle Hunter (Predator)
MATCH SCORE
Urdnot Wrex: 2
Jungle Hunter (Predator): 0

Nancy Wheeler vs. Kirsty Cotton
MATCH SCORE
Nancy Wheeler: 2
Kirsty Cotton: 1

Hera Syndulla vs. Ravager Alien
MATCH SCORE
Hera Syndulla: 1
Ravager Alien: 5

Tia Durer vs. Caitlyn Kiramman
MATCH SCORE
Tia Durer: 1
Caitlyn Kiramman: 2

Gozer the Gozerian vs. Vigo the Carpathian
MATCH SCORE
Gozer the Gozerian: 3
Vigo the Carpathian: 2

Rumble 21352 Deadpool (movie) vs. Luc Deveraux
MATCH SCORE
Deadpool: 1
Luc Deveraux: 0

Kelsey Winslow vs. Hypnotia
MATCH SCORE
Kelsey Winslow: 1
Hypnotia: 3

Muse (Marvel Comics) vs. Professor Pyg
MATCH SCORE
Muse (Marvel Comics): 3
Professor Pyg: 0

Rumble 21360 Weapons Merchant (Resident Evil 4) vs. Vincent Gambini vs. Jackie Chiles
MATCH SCORE
Weapons Merchant (Resident Evil 4): 0
Vincent Gambini: 0
Jackie Chiles: 1

Weapons Merchant (Resident Evil 4) vs. Vincent Gambini vs. Jackie Chiles
MATCH SCORE
Weapons Merchant (Resident Evil 4): 1
Vincent Gambini: 2
Jackie Chiles: 0

Rumble 21357 Urdnot Wrex vs. Jungle Hunter (Predator)
MATCH SCORE
Urdnot Wrex: 2
Jungle Hunter (Predator): 0

Nancy Wheeler vs. Kirsty Cotton
MATCH SCORE
Nancy Wheeler: 2
Kirsty Cotton: 1

Hera Syndulla vs. Ravager Alien
MATCH SCORE
Hera Syndulla: 1
Ravager Alien: 5

Tia Durer vs. Caitlyn Kiramman
MATCH SCORE
Tia Durer: 1
Caitlyn Kiramman: 2

Gozer the Gozerian vs. Vigo the Carpathian
MATCH SCORE
Gozer the Gozerian: 3
Vigo the Carpathian: 2

Rumble 21352 Deadpool (movie) vs. Luc Deveraux
MATCH SCORE
Deadpool: 1
Luc Deveraux: 0

Recommended Posts

Posted
SEASON 12, ROUND 10

The Equalists

Slot: The Team's Cannon Fodder
Season Wins: 0
Season Losses: 1
Fantasy Team Page
Read more about The Equalists at this Wiki
Official Site: Nickelodeon



Mobile Infantry

Slot: The Team's Cannon Fodder
Season Wins: 0
Season Losses: 1
Fantasy Team Page
Read more about Mobile Infantry at this Wiki
Official Site: Robert A. Heinlein


Battle Terrain
Cannon Fodder Challenge: Arena Free For All

Posted

indiana jones gun GIF

But with machine guns this time

Posted

Yeah the MI has this, their guns would mow the Equalists down, and even if they closed the distance the MI are no slouches in hand to hand. 

Posted

The Equalists just can't out of the arena, huh, EMPIRE? 

Gotta think on this one. 

Posted
1 hour ago, DSkillz said:

The Equalists just can't out of the arena, huh, EMPIRE? 

Gotta think on this one. 

Yeah man I'm sorry. This was one thing when you hadn't lost a round, but now. 

Guys with machine guns and rocket launchers vs guys with batons and nerve strikes in an open arena just isn't fair.

In a lot of ways this is Cowboys vs Equalist again. Except the M.I have more firepower, but ironically less mobility then the cowboys. As they lack horses or vehicles. 

I guess both sides have power armor/mechs, but I doubt they count as cannon fodder for either group.

Posted

Eh, may as well give this a try ...

The moment the fight starts, the Equalists could throw down some gas grenades to give themselves some cover and possibly disorient the Infantry troopers. While it's true that the troopers could also start the batlle trying to mow down the Equalists, they may not tag them all, giving the remaining Equalists opportunities to scatter and possibly ensnare some with their bolas and electrical discs (which they won't be dodging with nearly the ease that Tenzin did here). 

Also, while the trooper may be trained combatants, I seriously doubt they'd be as quick and formidable as the Equalists can be up-close. 

Note that Korra and Mako are very likely stronger, quicker, and better at melee than the average Infantry trooper. 

Between their chi-blocking, bolas, and electrical gloves, I'm thinking the troopers would be in serious trouble if the Equalists manage to close the gap. 

Posted

They could try throwing gas grenades but automatic fire would still be coming in really fast as well as explosive rockets. 

The MI is used to fighting foes that want to close the distance. The squad will close up and fire keeping each other covered. 

 

Posted
18 hours ago, Mercenaryblade said:

The MI is used to fighting foes that want to close the distance. The squad will close up and fire keeping each other covered. 

If the troopes do close up, that could make them even easier targets to get collectively wrapped up in the bolas and electrical discs. 

Posted

Match Final Results

The Equalists: 2
Mobile Infantry : 10

Posted

Please take the Equalists out of the Arena for their next challenge, EMPIRE.

Posted
3 hours ago, DSkillz said:

Please take the Equalists out of the Arena for their next challenge, EMPIRE.

The Empire does not care..... oh wait, you mean Umpire. I think he's pretty apathetic too.

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